

Unlike most games that had Wi-Fi features, Mario Strikers Charged's game data could be copied (but not moved) onto an SD Card. In addition to the local single-player and multiplayer modes, the game also featured online regional multiplayer, which used the Nintendo Wi-Fi Connection. The game, as with its predecessor, also stylistically differs from most Super Mario games with more realistic sci-fi tones, from the menu interface to the stage designs, in contrast to the more common bright and whimsical cartoon themes. Indicated by the color of the glow, the shots of the ball become more quick and powerful the more active it is, thus making it easier to score goals with. Another introduced mechanic is the power level of the ball. Meanwhile, a team itself can be composed of several different Super Mario species, each with also unique attributes including Skillshots. This game places a higher emphasis on individual character attributes compared to its precedent, by not only assigning stats, but by also giving team captains a unique Super Ability and the Mega Strike, an opportunity to score up to six goals. Up to four players can participate in this game, attempting to kick the ball into another opponent's goal the soccer in this game, however, has several differences from the real soccer, such as the ability to tackle other players with a minimal penalty, using Super Mario-themed items to give players an advantage over their opponents, and playing with stage hazards effectively. Mario Strikers Charged (known as Mario Strikers Charged Football in European languages) is a Super Mario soccer Wii game and the sequel to the 2005 Nintendo GameCube game Super Mario Strikers, developed by Next Level Games and is the second game in the Mario Strikers series.
